Showing posts with label Competitions. Show all posts
Showing posts with label Competitions. Show all posts

Monday, July 12, 2010

Monday Linkages

Showing that the science and democracy of computer networking is a treasure trove of information and understanding for cities, UrbanOmnibus writes of an emerging new kind of participatory, "read-write" urbanism, citing new websites such as FixMyStreet and SeeClickFix as a connecting, feedback medium between users and the managers of places and the associated infrastructure:

But what if we took a single step further out? What if we imagined that the citizen-responsiveness system we’ve designed lives in a dense mesh of active, communicating public objects? Then the framework we’ve already deployed becomes something very different. To use another metaphor from the world of information technology, it begins to look a whole lot like an operating system for cities.

Then we can begin to treat the things we encounter in urban environments as system resources, rather than a mute collection of disarticulated buildings, vehicles, sewers and sidewalks. One prospect that seems fairly straightforward is letting these resources report on their own status. Information about failures would propagate not merely to other objects on the network but reach you and me as well, in terms we can relate to, via the provisions we’ve made for issue-tracking.

Of course, this also implies that those managers and appointed stewards of districts, neighborhoods, and cities must also care enough to WANT direct feedback and interface with the area users.
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Kevin Walker, of CultureLab, writing for DallasSouthNews asks whether Dallas can ever attract Creatives:
There is hope however, and it is evident in the budding creative class businesses of the Southside Lofts, the Cedars area, and Deep Ellum. What is needed to make it a bigger magnet of more creative class workers and young urbanites is more attention paid to and active civic promotion of the creative class areas and businesses.
The What is fairly straight-forward, as is the Where. The How is where it gets a little more complex, or at least, with greater potential for apple-cart upsetting. Change can represent a relinquishing of control that might upset various fossilized technocrats closed to not just new ideas, but necessary and proven ones just because they might differ from the familiar.
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The Long Island Build a Better Burb competition has received all of its submittals. You can see a summary here or check out all of the entries here, where the hosts are inviting crowd-sourced feedback.
The Long Island Index invited architects, urban designers, planners, and students to submit forward-thinking design proposals for capitalizing on the potential of the “underperforming asphalt” found in dozens of downtowns in New York’s Nassau and Suffolk counties. The competition solicited innovative design ideas for retrofitting 8,300 acres in 156 downtowns and train station-adjacent areas on the island. It also invited designers to consider island-wide challenges that could be addressed by their design strategies.
The submissions I have examined thus far range from the practical and market-oriented to the great idea, thoughtful, but completely disconnected from reality, which is sometimes the purpose of competitions, to bend our minds, mine for utility, and then assimilate the other-worldly into the useful march of progress.

Tuesday, January 19, 2010

House Party



The Grand Hotel, aka the Statler Hilton, much like its nearby neighbor the Mercantile has been one of those on-again/off-again redevelopments, that promises so much but has yet to deliver. With the creation of the Main Street Garden Park, it is now situated as one of the most prominent buildings in the entire city, fitting for its history, and stately mid-century modern hi-rise aesthetic.

Despite its amazing interiors (do yourself a favor and click this link for a great photo-tour), no developer has yet to, as they say, "make the numbers work." Aside from the typical renovation/mitigation costs, the other primary difficulty is its short floor-to-floor heights, atypical for contemporary development.

Without any tenants, the City of Dallas put forth a competition with a very narrow budget, in order to provide, or at least suggest, some sense of life rather than a dead building sit on its new park. When talking to a colleague and friend shortly after the competition was announced, he joked that it should reenact the christmas party scene from home alone with mannequins participating in the festivities in the windows as actual party-goers.

I loved the playful irony of it. It's a dead building. Everyone knows it is a dead building. Why run from it? The joke of it would generate far more interest than playing pretend.

The winning entry that has since been executed with backlit yellow paper lining the lower level windows and three uplights on the tower facade.



Frankly, I still prefer the playful entry (that was never submitted beyond jovial idea spitballing).



Home Alone house in lights 2