Showing posts with label Design Evolution. Show all posts
Showing posts with label Design Evolution. Show all posts

Monday, September 20, 2010

Slaves to Fashion

I thought this was funny. John Massengale posted this video of Andres Duany at CNU 18 in Atlanta where he discusses the new design/aesthetic movement bubbling out of academia called Landscape Urbanism, which is really little more than starchitects hiding behind greenwashing and landscape architects desiring their own star quality and meeting somewhere in the middle.

Duany can be very snarky and humorous, in fact, this is when he's at his best rhetorically. I found it quite profound when he distilled the design aesthetic down to two primary moves, shards, sharp angles, and riverine or alluvial forms, which reminded me of the post I made a few days ago about the two new downtown Dallas parks and their exact perfect locations as both bookends of successful Main Street area as well as in areas of greatest delta between potential and existing.



Then when you look at the designs of those parks, you see...


...shards...


...and alluvial patterns. No different than Gehry or Koolhaas littering the world with themselves, only in a softer, greener, more cuddly format. It likes to pretend to be of nature, but excludes humans. It is the embodiment of a pretty, but compartmentalized sprawl. People over there, cars over there, buildings over there, roads down there. Rinse, wash, and repeat. And ultimately it is just as non-functional - particularly in very urban conditions such as downtown Dallas.

The fundamental problem is that the driving force is aesthetic rather than performance or function and if fashions/preferences change, the designs, parks, get cast aside as sooooo last year. When something has to be "of our time," then tomorrow it is no longer of that time, and whether it is a building, park, car, or article of clothing, if it is purely style and no substance, its value returns to zero when it no longer holds its one asset, "being of today."

While certainly fashion-based design can stumble upon utility to accompany style and achieve timelessness as its eras masterpiece, the odds are typically against it. Why? Because the best design responds directly to the conditions of the site. If you go in with a set design aesthetic and by God you will put some angles, shards, swoops, and parabolas no matter what, you are not addressing the site with a clear and open mind.

Remember one of the rules of science/urbanism, gaze upon things as if you've never seen them before. Otherwise, you are a decorator. No offense. Well, yes actually, offense.

Monday, January 25, 2010

The Point of Representative Democracy

I love the idea of Democracy, how can you go wrong, right? It can even be a bumper sticker: Self-rule? It's cool!

In a world defined and shaped by memes and movements, there will always be a reductive competition of ideas, with the strongest surviving the test of time for the appropriate duration of their strength. People are merely conveyors and carriers of ideas. With enough support, it becomes a meme and certain people become the predominant agents of that idea, the representative. This applied hierarchy of competition and cooperation allows for a necessary reduction in memes, movements, or directions, without which, there would be no order.

Therefore, democracy in its purest form is somewhat of a biological impossibility (at least in our current evolutionary iteration), as it goes against nature, which will always nominate the better of two ideas, not both. History is essentially, the written documentation of the competitive lasting power and usefulness of various ideas or memes.

It has been said that the internet is democratic. It provides a potential medium for voice, knowledge, and access to an increasing number of individuals. What it really is, like any agents of democratization, is really an accelerant in the consumption and digestion of ideas in competition. Eventually, it is easy to see who deserves voice and who doesn't, as their message is eventually forgotten to the roadside of history. This is the kind of littering that I can believe in.

This applies to design as well. While input is critical, if you let every Joe Schmo and Jill Rabble dictate the details of a design, the design "representative" is no longer an expert, but an organizer, facilitator and arranger, attempting to wrestle with, and apply, some order to chaos. This is my theory of what happened to Main Street Garden. Of course, as most people miss in my post, I imply that since the "Urban Genotype," is in place, ultimately the place will prove a success no matter its current, malleable "phenotype."

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All of what I have just written, is in fact prelude to this article by Joel Kotkin suggesting that Phoenix, a Sun Belt city, should "put away its dreams of Gotham." One might think, that there would be some intellectual merit to this point. Is he suggesting that Phoenix apply time-tested principles of urbanism to its own local geography, climate, and material? No. In fact, Kotkin suggests that Phoenix strive to be more like Houston, the dreamland of pseudo-freemarketeers despite nothing being free-market about government sponsored highway construction, the ultimate dictator of Sun Belt city form.

What Houston has, like Phoenix he points out, is multiple centers and that New York is one big mass of shit apparently. What he doesn't or refuses to understand is that New York, like every other city in the world, is an amalgamation of an arrayed hierarchy of centers. Physically, the city is its defined by its metropolitan area first, of which Manhattan, Newark, Brooklyn, Queens, etc are all various elements, competing, collaborating, cooperating, and interacting and support local, regional, national, and international economies.

Within Manhattan, for example, there are then hundreds of centers that vary in scale from the neighborhood center, to regional centers, to Times Square, the crossroads of the world, which might be considered a national or international center.

The way these centers are organized physically and hierarchically (size/draw or magnetism), as well as interrelate, are defined by geographical elements (bodies of water), infrastructure (type of transportation system), and quality of place.

Historically, what people call the organic nature of classical and medieval cities, are really the amalgamation of different "centers." For Kotkin to say, Phoenix should be like Houston because it has multiple "centers" is ignorant of urban dynamics, perhaps willfully. The difference is the type and design of the infrastructure and transportation system of cities. Sun Belt cities are defined nearly entirely by the highway, and thus the distance between centers.

My guess is this distance (defined by highways) is what makes "centers" more differentiated and understandable for a mind that lacks an intuitive understanding of subtlety and distinction like Kotkin's. Unfortunately, that distance is the increment of every economic transaction that is crippling our economy: driving to a store, kids bussing to school rather than walking, lack of community, building new (empty) exurban neighborhoods, construction of highways thinking that supply is the way out of congestion. All of these things are coming out of the wrong end of the digestion system of history.

Or, perhaps he's just the paid mouthpiece for a highway lobby and road/auto industry that knows it is fighting a losing battle in the annals of human progress that has deemed their industry irrelevant for the 21st century city.

I feel certain that the citizens of Phoenix will eventually determine the most appropriate way to shape their city better than any advice that Kotkin can give them.

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